A downloadable game for Windows

Get this game and 105 more for $11.57 USD
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Buy Now$1.00 USD or more

A game made with LÖVE2D.

Ahmed Khalid(GhosX) Presents:

LOST

LOST is pixel platformer mysterious black and white game talking about a boy that is lost in another dimension.

This is a demo version so.. you can rate or/and comment suggesting a feature or even share the game with friend.

Why is this game playable? (see the features below)

Story:

An Ordinary Boy Lost In Another Dimension.

Trying To Get back Home!!

Features:

- Satisfy Mechanics For Playing (Gameplay).

- Limited Color Palette(black and white).

- A Story To Discover Behind This Boy.

- Obstacles For Challenging.

- Is ~3MB.

Instructions:

controlsbuttons
MovementArrows
JumpSpace
View InstructionsQ
Pause GameEsc
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGhosX
GenreAdventure, Platformer
Made withAseprite, LÖVE, Tiled
Tags2D, Atmospheric, Black and White, LÖVE, Mystery, Pixel Art, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Purchase

Get this game and 105 more for $11.57 USD
View bundle
Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

LOST_EXE.zip 3 MB

Development log

Comments

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I like the limited palette, makes the eyes and power-ups really pop. The background could stand to be a bit brighter overall, I ended up running into some ground spikes before I could see them.

There are some clunkiness/polishing issues I ran into while playing. You have player control still while the title sequence is going, so I managed to kill myself before the game started and couldn’t get into the actual game at first. After I waited for the title to run fully though, I got in fine.

On a 1920x1080 monitor, your character seems to be stuffed away in the top left corner. I can’t tell if that’s a bug or a design choice, but it’s a bit disorienting. You also can’t exit the game from inside the application, which is fullscreen so you can’t get to the [x] button either. Alt+f4 is not the most desirable way to end a game.

Overall good effort though!

Thank you, actually I didn’t test it on such monitor but there is updates Coming soon.

(1 edit)

Hi there. Not sure if you have time to solve this now, but your game has a dependency on MSVCP120.dll, which does not come by default on Windows 10. I am not sure if this dependency is permissible or not. I believe this comes from using Visual Studio 2013. If you are able to compile your game with a newer version, such as 2015 or newer, there will instead be a dependency on ucrt.dll which does come with Windows 10. But you might however also have a dependency on vcruntime.dll, which again does not come by default, but if you can avoid exceptions and maybe some other stuff you might be able to avoid this dependency.

Edit: I see you ship the needed dlls with the game now and it runs for me now. Luckily upx compressed them enough for you to stay within the limit :D

Thanks for the note Luckily upx saved the situation xD