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I like the limited palette, makes the eyes and power-ups really pop. The background could stand to be a bit brighter overall, I ended up running into some ground spikes before I could see them.

There are some clunkiness/polishing issues I ran into while playing. You have player control still while the title sequence is going, so I managed to kill myself before the game started and couldnā€™t get into the actual game at first. After I waited for the title to run fully though, I got in fine.

On a 1920x1080 monitor, your character seems to be stuffed away in the top left corner. I canā€™t tell if thatā€™s a bug or a design choice, but itā€™s a bit disorienting. You also canā€™t exit the game from inside the application, which is fullscreen so you canā€™t get to the [x] button either. Alt+f4 is not the most desirable way to end a game.

Overall good effort though!

Thank you, actually I didnā€™t test it on such monitor but there is updates Coming soon.

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Hi there. Not sure if you have time to solve this now, but your game has a dependency on MSVCP120.dll, which does not come by default on Windows 10. I am not sure if this dependency is permissible or not. I believe this comes from using Visual Studio 2013. If you are able to compile your game with a newer version, such as 2015 or newer, there will instead be a dependency on ucrt.dll which does come with Windows 10. But you might however also have a dependency on vcruntime.dll, which again does not come by default, but if you can avoid exceptions and maybe some other stuff you might be able to avoid this dependency.

Edit: I see you ship the needed dlls with the game now and it runs for me now. Luckily upx compressed them enough for you to stay within the limit :D

Thanks for the note Luckily upx saved the situation xD